top of page

"Sticky" - VR 3rd Person Puzzle Game

Sticky is a VR project I produced as part of my university degree, and is designed around controlling a 3rd party character and puzzle interaction. What this means is that the player will controller another character called stick, similar to how a 3rd person game works, while also using their own VR interaction and movement mechanics to solve puzzles. The project is a 20 level platform puzzle experience that tasks the player with using object in the environment to help the games character get to the end of each level, The purpose of the project was to create an interesting VR puzzle game that used a different type of mechanics than the normal VR interaction.

​

​

​

​

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The project is a technical success for me as it was one of the first times I have worked with VR. The project itself is built using unity and the SteamVR plugin, as I found this to be the best unity companion for VR. I first worked on the user’s interaction system, developing a script that would allow users to pick up and place down objects with haptic feedback. As the aim of the game is to get sticky to a particular point, I didn't want users to be able to pick up an object and hover sticky to the very end of the level. To get around this the pickup script was modified so that the objects colliders are turned off on pickup, therefore eliminating the issue of gliding the character along. The haptic feedback system used here was implemented so that the user would receive a very short burst (0.3 milliseconds) from the controllers

bottom of page